mace axe diasmp kit, + updateik c:
This commit is contained in:
@@ -1,6 +1,7 @@
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package hu.jgj52.wolfFFA.Commands;
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import hu.jgj52.wolfFFA.Main;
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import hu.jgj52.wolfFFA.Utils.Kits;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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@@ -69,6 +70,7 @@ public class EditKitCommand implements CommandExecutor, TabCompleter {
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if (cmds.hasPermission("wolfffa.command.editkit")) {
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if (cmds instanceof Player player) {
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if (args.length > 0) {
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Kits kitManager = new Kits(plugin);
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Inventory gui = Bukkit.createInventory(null, 27, "Kit Editor");
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ItemStack saveKit = new ItemStack(Material.GREEN_STAINED_GLASS_PANE);
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@@ -105,13 +107,8 @@ public class EditKitCommand implements CommandExecutor, TabCompleter {
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Inventory inv = player.getInventory();
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switch (args[0]) {
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case "sword":
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if (true) {
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ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
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sword.addEnchantment(Enchantment.UNBREAKING, 3);
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inv.clear();
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inv.setItem(getItemSlot("sword", "sword", player), sword);
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inv.setContents(kitManager.getSwordKit(player).getContents());
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infoMeta.setDisplayName("§fSword Kit");
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infoItem.setItemMeta(infoMeta);
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@@ -126,61 +123,10 @@ public class EditKitCommand implements CommandExecutor, TabCompleter {
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gui.setItem(23, infoItem);
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player.openInventory(gui);
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}
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break;
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case "uhc":
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if (true) {
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ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
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ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
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ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
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ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
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ItemStack axe = new ItemStack(Material.DIAMOND_AXE);
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ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
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ItemStack lava = new ItemStack(Material.LAVA_BUCKET);
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ItemStack cobweb = new ItemStack(Material.COBWEB, 8);
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ItemStack cobblestone = new ItemStack(Material.COBBLESTONE, 64);
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ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 13);
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ItemStack water = new ItemStack(Material.WATER_BUCKET);
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ItemStack crossbow = new ItemStack(Material.CROSSBOW);
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ItemStack bow = new ItemStack(Material.BOW);
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ItemStack arrow = new ItemStack(Material.ARROW, 16);
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ItemStack shield = new ItemStack(Material.SHIELD);
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ItemStack planks = new ItemStack(Material.OAK_PLANKS, 64);
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ItemStack pickaxe = new ItemStack(Material.DIAMOND_PICKAXE);
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inv.clear();
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helmet.addEnchantment(Enchantment.PROTECTION, 2);
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chestplate.addEnchantment(Enchantment.PROTECTION, 3);
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leggings.addEnchantment(Enchantment.PROTECTION, 3);
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boots.addEnchantment(Enchantment.PROTECTION, 3);
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axe.addEnchantment(Enchantment.SHARPNESS, 1);
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axe.addEnchantment(Enchantment.EFFICIENCY, 3);
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sword.addEnchantment(Enchantment.SHARPNESS, 4);
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crossbow.addEnchantment(Enchantment.PIERCING, 1);
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bow.addEnchantment(Enchantment.POWER, 1);
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pickaxe.addEnchantment(Enchantment.UNBREAKING, 3);
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pickaxe.addEnchantment(Enchantment.EFFICIENCY, 3);
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inv.setItem(getItemSlot("axe", "uhc", player), axe);
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inv.setItem(getItemSlot("sword", "uhc", player), sword);
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for (int slot : getItemSlotArray("lava", "uhc", player)) {
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inv.setItem(slot, lava);
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}
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inv.setItem(getItemSlot("cobweb", "uhc", player), cobweb);
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inv.setItem(getItemSlot("cobblestone", "uhc", player), cobblestone);
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inv.setItem(getItemSlot("goldenapple", "uhc", player), goldenapple);
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for (int slot : getItemSlotArray("water", "uhc", player)) {
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inv.setItem(slot, water);
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}
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inv.setItem(getItemSlot("crossbow", "uhc", player), crossbow);
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inv.setItem(getItemSlot("bow", "uhc", player), bow);
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for (int slot : getItemSlotArray("shield", "uhc", player)) {
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inv.setItem(slot, shield);
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}
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inv.setItem(getItemSlot("arrow", "uhc", player), arrow);
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inv.setItem(getItemSlot("planks", "uhc", player), planks);
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inv.setItem(getItemSlot("pickaxe", "uhc", player), pickaxe);
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inv.clear();
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inv.setContents(kitManager.getUhcKit(player).getContents());
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infoMeta.setDisplayName("§fUHC Kit");
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infoItem.setItemMeta(infoMeta);
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@@ -195,108 +141,10 @@ public class EditKitCommand implements CommandExecutor, TabCompleter {
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gui.setItem(23, infoItem);
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player.openInventory(gui);
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}
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break;
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case "boxcart":
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if (true) {
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ItemStack axe = new ItemStack(Material.NETHERITE_AXE);
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ItemStack sword = new ItemStack(Material.NETHERITE_SWORD);
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ItemStack enderpearl = new ItemStack(Material.ENDER_PEARL, 16);
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ItemStack rail = new ItemStack(Material.RAIL, 64);
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ItemStack cart = new ItemStack(Material.TNT_MINECART);
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ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 64);
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ItemStack cobweb = new ItemStack(Material.COBWEB, 64);
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ItemStack shield = new ItemStack(Material.SHIELD);
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ItemStack bow = new ItemStack(Material.BOW);
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ItemStack arrow = new ItemStack(Material.ARROW, 64);
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ItemStack fireresistance = new ItemStack(Material.SPLASH_POTION);
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ItemStack strength = new ItemStack(Material.SPLASH_POTION);
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ItemStack speed = new ItemStack(Material.SPLASH_POTION);
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ItemStack cherrylog = new ItemStack(Material.CHERRY_LOG, 64);
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ItemStack crossbow = new ItemStack(Material.CROSSBOW);
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ItemStack flintandsteel = new ItemStack(Material.FLINT_AND_STEEL);
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ItemStack totem = new ItemStack(Material.TOTEM_OF_UNDYING);
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ItemStack pickaxe = new ItemStack(Material.NETHERITE_PICKAXE);
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ItemStack shulker = new ItemStack(Material.RED_SHULKER_BOX);
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sword.addEnchantment(Enchantment.SHARPNESS, 5);
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sword.addEnchantment(Enchantment.SWEEPING_EDGE, 3);
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sword.addEnchantment(Enchantment.FIRE_ASPECT, 2);
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sword.addEnchantment(Enchantment.KNOCKBACK, 1);
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sword.addEnchantment(Enchantment.UNBREAKING, 3);
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sword.addEnchantment(Enchantment.MENDING, 1);
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axe.addEnchantment(Enchantment.SHARPNESS, 5);
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axe.addEnchantment(Enchantment.EFFICIENCY, 5);
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axe.addEnchantment(Enchantment.UNBREAKING, 3);
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axe.addEnchantment(Enchantment.MENDING, 1);
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bow.addEnchantment(Enchantment.POWER, 5);
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bow.addEnchantment(Enchantment.PUNCH, 2);
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bow.addEnchantment(Enchantment.FLAME, 1);
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bow.addEnchantment(Enchantment.UNBREAKING, 3);
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bow.addEnchantment(Enchantment.MENDING, 1);
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crossbow.addEnchantment(Enchantment.PIERCING, 4);
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crossbow.addEnchantment(Enchantment.QUICK_CHARGE, 3);
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crossbow.addEnchantment(Enchantment.UNBREAKING, 3);
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crossbow.addEnchantment(Enchantment.MENDING, 1);
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flintandsteel.addEnchantment(Enchantment.UNBREAKING, 3);
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flintandsteel.addEnchantment(Enchantment.MENDING, 1);
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shield.addEnchantment(Enchantment.UNBREAKING, 3);
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shield.addEnchantment(Enchantment.MENDING, 1);
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pickaxe.addEnchantment(Enchantment.UNBREAKING, 3);
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pickaxe.addEnchantment(Enchantment.MENDING, 1);
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pickaxe.addEnchantment(Enchantment.EFFICIENCY, 5);
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PotionMeta fireresistancemeta = (PotionMeta) fireresistance.getItemMeta();
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fireresistancemeta.addCustomEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9600, 0), true);
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fireresistancemeta.setDisplayName("§fSplash Potion of Fire Resistance");
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fireresistance.setItemMeta(fireresistancemeta);
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PotionMeta strengthmeta = (PotionMeta) strength.getItemMeta();
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strengthmeta.addCustomEffect(new PotionEffect(PotionEffectType.STRENGTH, 1800, 1), true);
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strengthmeta.setDisplayName("§fSplash Potion of Strength");
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strength.setItemMeta(strengthmeta);
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PotionMeta speedmeta = (PotionMeta) speed.getItemMeta();
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speedmeta.addCustomEffect(new PotionEffect(PotionEffectType.SPEED, 1800, 1), true);
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speedmeta.setDisplayName("§fSplash Potion of Swiftness");
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speed.setItemMeta(speedmeta);
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BlockStateMeta shulkermeta = (BlockStateMeta) shulker.getItemMeta();
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ShulkerBox shulkerbox = (ShulkerBox) shulkermeta.getBlockState();
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Inventory shulkerinv = shulkerbox.getInventory();
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for (int i = 0; i < 27; i++) {
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shulkerinv.setItem(i, new ItemStack(Material.TNT_MINECART));
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}
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shulkermeta.setBlockState(shulkerbox);
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shulker.setItemMeta(shulkermeta);
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inv.setItem(getItemSlot("axe", "boxcart", player), axe);
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inv.setItem(getItemSlot("sword", "boxcart", player), sword);
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for (int slot : getItemSlotArray("enderpearl", "boxcart", player)) {
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inv.setItem(slot, enderpearl);
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}
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inv.setItem(getItemSlot("rail", "boxcart", player), rail);
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for (int slot : getItemSlotArray("cart", "boxcart", player)) {
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inv.setItem(slot, cart);
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}
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inv.setItem(getItemSlot("goldenapple", "boxcart", player), goldenapple);
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inv.setItem(getItemSlot("cobweb", "boxcart", player), cobweb);
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inv.setItem(getItemSlot("shield", "boxcart", player), shield);
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inv.setItem(getItemSlot("bow", "boxcart", player), bow);
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inv.setItem(getItemSlot("arrow", "boxcart", player), arrow);
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for (int slot : getItemSlotArray("fireresistance", "boxcart", player)) {
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inv.setItem(slot, fireresistance);
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}
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for (int slot : getItemSlotArray("strength", "boxcart", player)) {
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inv.setItem(slot, strength);
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}
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for (int slot : getItemSlotArray("speed", "boxcart", player)) {
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inv.setItem(slot, speed);
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}
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inv.setItem(getItemSlot("cherrylog", "boxcart", player), cherrylog);
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inv.setItem(getItemSlot("crossbow", "boxcart", player), crossbow);
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inv.setItem(getItemSlot("flintandsteel", "boxcart", player), flintandsteel);
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inv.setItem(getItemSlot("pickaxe", "boxcart", player), pickaxe);
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inv.setItem(getItemSlot("shulker", "boxcart", player), shulker);
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inv.setItem(getItemSlot("totem", "boxcart", player), totem);
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inv.clear();
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inv.setContents(kitManager.getBoxCartKit(player).getContents());
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infoMeta.setDisplayName("§fBoxCart Kit");
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infoItem.setItemMeta(infoMeta);
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@@ -311,7 +159,60 @@ public class EditKitCommand implements CommandExecutor, TabCompleter {
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gui.setItem(23, infoItem);
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player.openInventory(gui);
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}
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break;
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case "mace":
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inv.clear();
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inv.setContents(kitManager.getMaceKit(player).getContents());
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infoMeta.setDisplayName("§fMace Kit");
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infoItem.setItemMeta(infoMeta);
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gui.setItem(3, infoItem);
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gui.setItem(4, infoItem);
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gui.setItem(5, infoItem);
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gui.setItem(12, infoItem);
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gui.setItem(13, infoItem);
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gui.setItem(14, infoItem);
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gui.setItem(21, infoItem);
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gui.setItem(22, infoItem);
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gui.setItem(23, infoItem);
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player.openInventory(gui);
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break;
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case "axe":
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inv.clear();
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inv.setContents(kitManager.getAxeKit(player).getContents());
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infoMeta.setDisplayName("§fAxe Kit");
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infoItem.setItemMeta(infoMeta);
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gui.setItem(3, infoItem);
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gui.setItem(4, infoItem);
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gui.setItem(5, infoItem);
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gui.setItem(12, infoItem);
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gui.setItem(13, infoItem);
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gui.setItem(14, infoItem);
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gui.setItem(21, infoItem);
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gui.setItem(22, infoItem);
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gui.setItem(23, infoItem);
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player.openInventory(gui);
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break;
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case "diasmp":
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inv.clear();
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inv.setContents(kitManager.getAxeKit(player).getContents());
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infoMeta.setDisplayName("§fDiamondSmp Kit");
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infoItem.setItemMeta(infoMeta);
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gui.setItem(3, infoItem);
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gui.setItem(4, infoItem);
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gui.setItem(5, infoItem);
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gui.setItem(12, infoItem);
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gui.setItem(13, infoItem);
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gui.setItem(14, infoItem);
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gui.setItem(21, infoItem);
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gui.setItem(22, infoItem);
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gui.setItem(23, infoItem);
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player.openInventory(gui);
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break;
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default:
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player.sendMessage("§cNincs ilyen FFA típus!");
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@@ -326,7 +227,7 @@ public class EditKitCommand implements CommandExecutor, TabCompleter {
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@Override
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public @Nullable List<String> onTabComplete(@NotNull CommandSender cmds, @NotNull Command command, @NotNull String s, @NotNull String[] args) {
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if (args.length == 1) {
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return List.of("sword", "uhc", "boxcart");
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return List.of("sword", "uhc", "boxcart", "mace", "axe", "diasmp");
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}
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return List.of();
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}
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@@ -1,23 +1,19 @@
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package hu.jgj52.wolfFFA.Commands;
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import hu.jgj52.wolfFFA.Utils.Kits;
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import hu.jgj52.wolfFFA.Main;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.ShulkerBox;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabCompleter;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.BlockStateMeta;
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import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@@ -67,26 +63,14 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
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public boolean onCommand(@NotNull CommandSender cmds, @NotNull Command command, @NotNull String s, @NotNull String[] args) {
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if (cmds.hasPermission("wolfffa.admin.tptoffa")) {
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if (args.length > 0) {
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Kits kitManager = new Kits(plugin);
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switch (args[0]) {
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case "sword":
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if (args.length > 1) {
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Player target = Bukkit.getPlayer(args[1]);
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if (target instanceof Player player) {
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player.getInventory().clear();
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ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
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ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
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ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
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ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
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ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
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helmet.addEnchantment(Enchantment.PROTECTION, 3);
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chestplate.addEnchantment(Enchantment.PROTECTION, 3);
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leggings.addEnchantment(Enchantment.PROTECTION, 3);
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boots.addEnchantment(Enchantment.PROTECTION, 3);
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sword.addEnchantment(Enchantment.UNBREAKING, 3);
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player.getInventory().setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
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player.getInventory().setItem(getItemSlot("sword", "sword", player), sword);
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player.getInventory().setContents(kitManager.getSwordKit(player).getContents());
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World world = Bukkit.getWorld("world");
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double x = 0.5;
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@@ -96,6 +80,12 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
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float pitch = (float) 0;
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Location loc = new Location(world, x, y, z, yaw, pitch);
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player.teleport(loc);
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player.setHealth(20D);
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player.setFoodLevel(20);
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player.setSaturation(5);
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for (PotionEffect potionEffect : player.getActivePotionEffects()) {
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player.removePotionEffect(potionEffect.getType());
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}
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}
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}
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break;
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@@ -104,56 +94,7 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
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Player target = Bukkit.getPlayer(args[1]);
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if (target instanceof Player player) {
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player.getInventory().clear();
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ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
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ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
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ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
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ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
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ItemStack axe = new ItemStack(Material.DIAMOND_AXE);
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ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
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ItemStack lava = new ItemStack(Material.LAVA_BUCKET);
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ItemStack cobweb = new ItemStack(Material.COBWEB, 8);
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ItemStack cobblestone = new ItemStack(Material.COBBLESTONE, 64);
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ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 13);
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ItemStack water = new ItemStack(Material.WATER_BUCKET);
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ItemStack crossbow = new ItemStack(Material.CROSSBOW);
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ItemStack bow = new ItemStack(Material.BOW);
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ItemStack arrow = new ItemStack(Material.ARROW, 16);
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ItemStack shield = new ItemStack(Material.SHIELD);
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ItemStack planks = new ItemStack(Material.OAK_PLANKS, 64);
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ItemStack pickaxe = new ItemStack(Material.DIAMOND_PICKAXE);
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helmet.addEnchantment(Enchantment.PROTECTION, 2);
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chestplate.addEnchantment(Enchantment.PROTECTION, 3);
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leggings.addEnchantment(Enchantment.PROTECTION, 3);
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||||
boots.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
axe.addEnchantment(Enchantment.SHARPNESS, 1);
|
||||
axe.addEnchantment(Enchantment.EFFICIENCY, 3);
|
||||
sword.addEnchantment(Enchantment.SHARPNESS, 4);
|
||||
crossbow.addEnchantment(Enchantment.PIERCING, 1);
|
||||
bow.addEnchantment(Enchantment.POWER, 1);
|
||||
pickaxe.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
pickaxe.addEnchantment(Enchantment.EFFICIENCY, 3);
|
||||
|
||||
player.getInventory().setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
player.getInventory().setItem(getItemSlot("axe", "uhc", player), axe);
|
||||
player.getInventory().setItem(getItemSlot("sword", "uhc", player), sword);
|
||||
for (int slot : getItemSlotArray("lava", "uhc", player)) {
|
||||
player.getInventory().setItem(slot, lava);
|
||||
}
|
||||
player.getInventory().setItem(getItemSlot("cobweb", "uhc", player), cobweb);
|
||||
player.getInventory().setItem(getItemSlot("cobblestone", "uhc", player), cobblestone);
|
||||
player.getInventory().setItem(getItemSlot("goldenapple", "uhc", player), goldenapple);
|
||||
for (int slot : getItemSlotArray("water", "uhc", player)) {
|
||||
player.getInventory().setItem(slot, water);
|
||||
}
|
||||
player.getInventory().setItem(getItemSlot("crossbow", "uhc", player), crossbow);
|
||||
player.getInventory().setItem(getItemSlot("bow", "uhc", player), bow);
|
||||
player.getInventory().setItem(getItemSlot("arrow", "uhc", player), arrow);
|
||||
for (int slot : getItemSlotArray("shield", "uhc", player)) {
|
||||
player.getInventory().setItem(slot, shield);
|
||||
}
|
||||
player.getInventory().setItem(getItemSlot("planks", "uhc", player), planks);
|
||||
player.getInventory().setItem(getItemSlot("pickaxe", "uhc", player), pickaxe);
|
||||
player.getInventory().setContents(kitManager.getUhcKit(player).getContents());
|
||||
|
||||
World world = Bukkit.getWorld("world");
|
||||
double x = 0.5;
|
||||
@@ -163,6 +104,12 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
|
||||
float pitch = (float) 0;
|
||||
Location loc = new Location(world, x, y, z, yaw, pitch);
|
||||
player.teleport(loc);
|
||||
player.setHealth(20D);
|
||||
player.setFoodLevel(20);
|
||||
player.setSaturation(5);
|
||||
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
|
||||
player.removePotionEffect(potionEffect.getType());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -170,123 +117,8 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
|
||||
if (args.length > 1) {
|
||||
Player target = Bukkit.getPlayer(args[1]);
|
||||
if (target instanceof Player player) {
|
||||
ItemStack helmet = new ItemStack(Material.NETHERITE_HELMET);
|
||||
ItemStack chestplate = new ItemStack(Material.NETHERITE_CHESTPLATE);
|
||||
ItemStack leggings = new ItemStack(Material.NETHERITE_LEGGINGS);
|
||||
ItemStack boots = new ItemStack(Material.NETHERITE_BOOTS);
|
||||
ItemStack axe = new ItemStack(Material.NETHERITE_AXE);
|
||||
ItemStack sword = new ItemStack(Material.NETHERITE_SWORD);
|
||||
ItemStack enderpearl = new ItemStack(Material.ENDER_PEARL, 16);
|
||||
ItemStack rail = new ItemStack(Material.RAIL, 64);
|
||||
ItemStack cart = new ItemStack(Material.TNT_MINECART);
|
||||
ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 64);
|
||||
ItemStack cobweb = new ItemStack(Material.COBWEB, 64);
|
||||
ItemStack shield = new ItemStack(Material.SHIELD);
|
||||
ItemStack bow = new ItemStack(Material.BOW);
|
||||
ItemStack arrow = new ItemStack(Material.ARROW, 64);
|
||||
ItemStack fireresistance = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack strength = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack speed = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack cherrylog = new ItemStack(Material.CHERRY_LOG, 64);
|
||||
ItemStack crossbow = new ItemStack(Material.CROSSBOW);
|
||||
ItemStack flintandsteel = new ItemStack(Material.FLINT_AND_STEEL);
|
||||
ItemStack totem = new ItemStack(Material.TOTEM_OF_UNDYING);
|
||||
ItemStack pickaxe = new ItemStack(Material.NETHERITE_PICKAXE);
|
||||
ItemStack shulker = new ItemStack(Material.RED_SHULKER_BOX);
|
||||
|
||||
helmet.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
helmet.addEnchantment(Enchantment.RESPIRATION, 3);
|
||||
helmet.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
helmet.addEnchantment(Enchantment.MENDING, 1);
|
||||
chestplate.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
chestplate.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
chestplate.addEnchantment(Enchantment.MENDING, 1);
|
||||
leggings.addEnchantment(Enchantment.BLAST_PROTECTION, 4);
|
||||
leggings.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
leggings.addEnchantment(Enchantment.MENDING, 1);
|
||||
boots.addEnchantment(Enchantment.FEATHER_FALLING, 4);
|
||||
boots.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
boots.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
boots.addEnchantment(Enchantment.MENDING, 1);
|
||||
sword.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
sword.addEnchantment(Enchantment.SWEEPING_EDGE, 3);
|
||||
sword.addEnchantment(Enchantment.FIRE_ASPECT, 2);
|
||||
sword.addEnchantment(Enchantment.KNOCKBACK, 1);
|
||||
sword.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
sword.addEnchantment(Enchantment.MENDING, 1);
|
||||
axe.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
axe.addEnchantment(Enchantment.EFFICIENCY, 5);
|
||||
axe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
axe.addEnchantment(Enchantment.MENDING, 1);
|
||||
bow.addEnchantment(Enchantment.POWER, 5);
|
||||
bow.addEnchantment(Enchantment.PUNCH, 2);
|
||||
bow.addEnchantment(Enchantment.FLAME, 1);
|
||||
bow.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
bow.addEnchantment(Enchantment.MENDING, 1);
|
||||
crossbow.addEnchantment(Enchantment.PIERCING, 4);
|
||||
crossbow.addEnchantment(Enchantment.QUICK_CHARGE, 3);
|
||||
crossbow.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
crossbow.addEnchantment(Enchantment.MENDING, 1);
|
||||
flintandsteel.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
flintandsteel.addEnchantment(Enchantment.MENDING, 1);
|
||||
shield.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
shield.addEnchantment(Enchantment.MENDING, 1);
|
||||
pickaxe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
pickaxe.addEnchantment(Enchantment.MENDING, 1);
|
||||
pickaxe.addEnchantment(Enchantment.EFFICIENCY, 5);
|
||||
|
||||
PotionMeta fireresistancemeta = (PotionMeta) fireresistance.getItemMeta();
|
||||
fireresistancemeta.addCustomEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9600, 0), true);
|
||||
fireresistancemeta.setDisplayName("§fSplash Potion of Fire Resistance");
|
||||
fireresistance.setItemMeta(fireresistancemeta);
|
||||
PotionMeta strengthmeta = (PotionMeta) strength.getItemMeta();
|
||||
strengthmeta.addCustomEffect(new PotionEffect(PotionEffectType.STRENGTH, 1800, 1), true);
|
||||
strengthmeta.setDisplayName("§fSplash Potion of Strength");
|
||||
strength.setItemMeta(strengthmeta);
|
||||
PotionMeta speedmeta = (PotionMeta) speed.getItemMeta();
|
||||
speedmeta.addCustomEffect(new PotionEffect(PotionEffectType.SPEED, 1800, 1), true);
|
||||
speedmeta.setDisplayName("§fSplash Potion of Swiftness");
|
||||
speed.setItemMeta(speedmeta);
|
||||
|
||||
BlockStateMeta shulkermeta = (BlockStateMeta) shulker.getItemMeta();
|
||||
ShulkerBox shulkerbox = (ShulkerBox) shulkermeta.getBlockState();
|
||||
Inventory shulkerinv = shulkerbox.getInventory();
|
||||
for (int i = 0; i < 27; i++) {
|
||||
shulkerinv.setItem(i, new ItemStack(Material.TNT_MINECART));
|
||||
}
|
||||
shulkermeta.setBlockState(shulkerbox);
|
||||
shulker.setItemMeta(shulkermeta);
|
||||
|
||||
player.getInventory().setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
player.getInventory().setItem(getItemSlot("axe", "boxcart", player), axe);
|
||||
player.getInventory().setItem(getItemSlot("sword", "boxcart", player), sword);
|
||||
for (int slot : getItemSlotArray("enderpearl", "boxcart", player)) {
|
||||
player.getInventory().setItem(slot, enderpearl);
|
||||
}
|
||||
player.getInventory().setItem(getItemSlot("rail", "boxcart", player), rail);
|
||||
for (int slot : getItemSlotArray("cart", "boxcart", player)) {
|
||||
player.getInventory().setItem(slot, cart);
|
||||
}
|
||||
player.getInventory().setItem(getItemSlot("goldenapple", "boxcart", player), goldenapple);
|
||||
player.getInventory().setItem(getItemSlot("cobweb", "boxcart", player), cobweb);
|
||||
player.getInventory().setItem(getItemSlot("shield", "boxcart", player), shield);
|
||||
player.getInventory().setItem(getItemSlot("bow", "boxcart", player), bow);
|
||||
player.getInventory().setItem(getItemSlot("arrow", "boxcart", player), arrow);
|
||||
for (int slot : getItemSlotArray("fireresistance", "boxcart", player)) {
|
||||
player.getInventory().setItem(slot, fireresistance);
|
||||
}
|
||||
for (int slot : getItemSlotArray("strength", "boxcart", player)) {
|
||||
player.getInventory().setItem(slot, strength);
|
||||
}
|
||||
for (int slot : getItemSlotArray("speed", "boxcart", player)) {
|
||||
player.getInventory().setItem(slot, speed);
|
||||
}
|
||||
player.getInventory().setItem(getItemSlot("cherrylog", "boxcart", player), cherrylog);
|
||||
player.getInventory().setItem(getItemSlot("crossbow", "boxcart", player), crossbow);
|
||||
player.getInventory().setItem(getItemSlot("flintandsteel", "boxcart", player), flintandsteel);
|
||||
player.getInventory().setItem(getItemSlot("totem", "boxcart", player), totem);
|
||||
player.getInventory().setItem(getItemSlot("pickaxe", "boxcart", player), pickaxe);
|
||||
player.getInventory().setItem(getItemSlot("shulker", "boxcart", player), shulker);
|
||||
player.getInventory().clear();
|
||||
player.getInventory().setContents(kitManager.getBoxCartKit(player).getContents());
|
||||
|
||||
World world = Bukkit.getWorld("world");
|
||||
double x = -1000.5;
|
||||
@@ -296,6 +128,84 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
|
||||
float pitch = (float) 0;
|
||||
Location loc = new Location(world, x, y, z, yaw, pitch);
|
||||
player.teleport(loc);
|
||||
player.setHealth(20D);
|
||||
player.setFoodLevel(20);
|
||||
player.setSaturation(5);
|
||||
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
|
||||
player.removePotionEffect(potionEffect.getType());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "mace":
|
||||
if (args.length > 1) {
|
||||
Player target = Bukkit.getPlayer(args[1]);
|
||||
if (target instanceof Player player) {
|
||||
player.getInventory().clear();
|
||||
player.getInventory().setContents(kitManager.getMaceKit(player).getContents());
|
||||
|
||||
World world = Bukkit.getWorld("world");
|
||||
double x = 1000.5;
|
||||
double y = 3.0;
|
||||
double z = -1000.5;
|
||||
float yaw = (float) 0;
|
||||
float pitch = (float) 0;
|
||||
Location loc = new Location(world, x, y, z, yaw, pitch);
|
||||
player.teleport(loc);
|
||||
player.setHealth(20D);
|
||||
player.setFoodLevel(20);
|
||||
player.setSaturation(5);
|
||||
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
|
||||
player.removePotionEffect(potionEffect.getType());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "axe":
|
||||
if (args.length > 1) {
|
||||
Player target = Bukkit.getPlayer(args[1]);
|
||||
if (target instanceof Player player) {
|
||||
player.getInventory().clear();
|
||||
player.getInventory().setContents(kitManager.getAxeKit(player).getContents());
|
||||
|
||||
World world = Bukkit.getWorld("world");
|
||||
double x = -1000.5;
|
||||
double y = 0.0;
|
||||
double z = 1000.5;
|
||||
float yaw = (float) 0;
|
||||
float pitch = (float) 0;
|
||||
Location loc = new Location(world, x, y, z, yaw, pitch);
|
||||
//player.teleport(loc);
|
||||
player.setHealth(20D);
|
||||
player.setFoodLevel(20);
|
||||
player.setSaturation(5);
|
||||
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
|
||||
player.removePotionEffect(potionEffect.getType());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "diasmp":
|
||||
if (args.length > 1) {
|
||||
Player target = Bukkit.getPlayer(args[1]);
|
||||
if (target instanceof Player player) {
|
||||
player.getInventory().clear();
|
||||
player.getInventory().setContents(kitManager.getDiamondSmpKit(player).getContents());
|
||||
|
||||
World world = Bukkit.getWorld("world");
|
||||
double x = -1000.5;
|
||||
double y = 0.0;
|
||||
double z = 1000.5;
|
||||
float yaw = (float) 0;
|
||||
float pitch = (float) 0;
|
||||
Location loc = new Location(world, x, y, z, yaw, pitch);
|
||||
//player.teleport(loc);
|
||||
player.setHealth(20D);
|
||||
player.setFoodLevel(20);
|
||||
player.setSaturation(5);
|
||||
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
|
||||
player.removePotionEffect(potionEffect.getType());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -310,7 +220,7 @@ public class TpToFfaCommand implements CommandExecutor, TabCompleter {
|
||||
@Override
|
||||
public @Nullable List<String> onTabComplete(@NotNull CommandSender cmds, @NotNull Command command, @NotNull String s, @NotNull String[] args) {
|
||||
if (args.length == 1) {
|
||||
return List.of("sword", "uhc", "boxcart");
|
||||
return List.of("sword", "uhc", "boxcart", "mace", "axe", "diamp");
|
||||
} else if (args.length == 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package hu.jgj52.wolfFFA.Listeners;
|
||||
import hu.jgj52.wolfFFA.Main;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
@@ -28,65 +29,128 @@ public class KitListener implements Listener {
|
||||
public void onJoin(PlayerJoinEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
if (plugin.getConfig().getString("kits.sword." + player.getUniqueId()) == null) {
|
||||
Map<String, Object> swordKit = new HashMap<>();
|
||||
swordKit.put("sword", 0);
|
||||
plugin.getConfig().set("kits.sword." + player.getUniqueId(), swordKit);
|
||||
Map<String, Object> kit = new HashMap<>();
|
||||
kit.put("sword", 0);
|
||||
plugin.getConfig().set("kits.sword." + player.getUniqueId(), kit);
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
}
|
||||
if (plugin.getConfig().getString("kits.uhc." + player.getUniqueId()) == null) {
|
||||
Map<String, Object> uhcKit = new HashMap<>();
|
||||
int[] uhcshield = new int[]{13, 40};
|
||||
int[] uhcwater = new int[]{6, 22, 23, 24};
|
||||
int[] uhclava = new int[]{2, 21};
|
||||
uhcKit.put("axe", 0);
|
||||
uhcKit.put("sword", 1);
|
||||
uhcKit.put("lava", uhclava);
|
||||
uhcKit.put("cobweb", 3);
|
||||
uhcKit.put("cobblestone", 4);
|
||||
uhcKit.put("goldenapple", 5);
|
||||
uhcKit.put("water", uhcwater);
|
||||
uhcKit.put("crossbow", 7);
|
||||
uhcKit.put("bow", 8);
|
||||
uhcKit.put("arrow", 9);
|
||||
uhcKit.put("planks", 17);
|
||||
uhcKit.put("pickaxe", 20);
|
||||
uhcKit.put("shield", uhcshield);
|
||||
plugin.getConfig().set("kits.uhc." + player.getUniqueId(), uhcKit);
|
||||
Map<String, Object> kit = new HashMap<>();
|
||||
int[] shield = new int[]{13, 40};
|
||||
int[] water = new int[]{6, 22, 23, 24};
|
||||
int[] lava = new int[]{2, 21};
|
||||
kit.put("axe", 0);
|
||||
kit.put("sword", 1);
|
||||
kit.put("lava", lava);
|
||||
kit.put("cobweb", 3);
|
||||
kit.put("cobblestone", 4);
|
||||
kit.put("goldenapple", 5);
|
||||
kit.put("water", water);
|
||||
kit.put("crossbow", 7);
|
||||
kit.put("bow", 8);
|
||||
kit.put("arrow", 9);
|
||||
kit.put("planks", 17);
|
||||
kit.put("pickaxe", 20);
|
||||
kit.put("shield", shield);
|
||||
plugin.getConfig().set("kits.uhc." + player.getUniqueId(), kit);
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
}
|
||||
if (plugin.getConfig().getString("kits.boxcart." + player.getUniqueId()) == null) {
|
||||
Map<String, Object> boxcartKit = new HashMap<>();
|
||||
int[] boxcartstrenght = new int[]{16, 25, 34};
|
||||
int[] boxcartspeed = new int[]{17, 26, 35};
|
||||
int[] boxcartfireresistance = new int[]{24, 33};
|
||||
int[] boxcartcart = new int[]{4, 12, 21, 30, 13, 22, 31, 14, 23, 32, 15};
|
||||
int[] boxcartenderpearl = new int[]{2, 11, 20, 29};
|
||||
boxcartKit.put("axe", 0);
|
||||
boxcartKit.put("sword", 1);
|
||||
boxcartKit.put("enderpearl", boxcartenderpearl);
|
||||
boxcartKit.put("rail", 3);
|
||||
boxcartKit.put("cart", boxcartcart);
|
||||
boxcartKit.put("goldenapple", 5);
|
||||
boxcartKit.put("cobweb", 6);
|
||||
boxcartKit.put("shield", 7);
|
||||
boxcartKit.put("bow", 8);
|
||||
boxcartKit.put("arrow", 9);
|
||||
boxcartKit.put("strength", boxcartstrenght);
|
||||
boxcartKit.put("speed", boxcartspeed);
|
||||
boxcartKit.put("fireresistance", boxcartfireresistance);
|
||||
boxcartKit.put("cherrylog", 10);
|
||||
boxcartKit.put("pickaxe", 18);
|
||||
boxcartKit.put("crossbow", 19);
|
||||
boxcartKit.put("shulker", 27);
|
||||
boxcartKit.put("flintandsteel", 28);
|
||||
boxcartKit.put("totem", 40);
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId(), boxcartKit);
|
||||
Map<String, Object> kit = new HashMap<>();
|
||||
int[] strength = new int[]{16, 25, 34};
|
||||
int[] speed = new int[]{17, 26, 35};
|
||||
int[] fireresistance = new int[]{24, 33};
|
||||
int[] cart = new int[]{4, 12, 21, 30, 13, 22, 31, 14, 23, 32, 15};
|
||||
int[] enderpearl = new int[]{2, 11, 20, 29};
|
||||
kit.put("axe", 0);
|
||||
kit.put("sword", 1);
|
||||
kit.put("enderpearl", enderpearl);
|
||||
kit.put("rail", 3);
|
||||
kit.put("cart", cart);
|
||||
kit.put("goldenapple", 5);
|
||||
kit.put("cobweb", 6);
|
||||
kit.put("shield", 7);
|
||||
kit.put("bow", 8);
|
||||
kit.put("arrow", 9);
|
||||
kit.put("strength", strength);
|
||||
kit.put("speed", speed);
|
||||
kit.put("fireresistance", fireresistance);
|
||||
kit.put("cherrylog", 10);
|
||||
kit.put("pickaxe", 18);
|
||||
kit.put("crossbow", 19);
|
||||
kit.put("shulker", 27);
|
||||
kit.put("flintandsteel", 28);
|
||||
kit.put("totem", 40);
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId(), kit);
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
}
|
||||
if (plugin.getConfig().getString("kits.mace." + player.getUniqueId()) == null) {
|
||||
Map<String, Object> kit = new HashMap<>();
|
||||
int[] strength = new int[]{10, 11, 12, 13, 14, 15, 16, 28, 29, 30};
|
||||
int[] speed = new int[]{19, 20, 21, 22, 23, 24, 25, 31, 32, 33};
|
||||
int[] totem = new int[]{35, 40};
|
||||
int[] enderpearl = new int[]{2, 9, 18, 27};
|
||||
int[] goldenapple = new int[]{5, 17};
|
||||
int[] windcharge = new int[]{7, 34};
|
||||
kit.put("axe", 0);
|
||||
kit.put("sword", 1);
|
||||
kit.put("enderpearl", enderpearl);
|
||||
kit.put("shield", 3);
|
||||
kit.put("density", 4);
|
||||
kit.put("goldenapple", goldenapple);
|
||||
kit.put("breach", 6);
|
||||
kit.put("windcharge", windcharge);
|
||||
kit.put("elytra", 8);
|
||||
kit.put("strength", strength);
|
||||
kit.put("speed", speed);
|
||||
kit.put("totem", totem);
|
||||
kit.put("jumpboost", 26);
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId(), kit);
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
}
|
||||
if (plugin.getConfig().getString("kits.axe." + player.getUniqueId()) == null) {
|
||||
Map<String, Object> kit = new HashMap<>();
|
||||
kit.put("axe", 0);
|
||||
kit.put("sword", 1);
|
||||
kit.put("crossbow", 2);
|
||||
kit.put("bow", 3);
|
||||
kit.put("arrow", 8);
|
||||
kit.put("shield", 40);
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId(), kit);
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
}
|
||||
if (plugin.getConfig().getString("kits.diasmp." + player.getUniqueId()) == null) {
|
||||
Map<String, Object> kit = new HashMap<>();
|
||||
int[] goldenapple = new int[]{5, 32};
|
||||
int[] strength = new int[]{7, 12, 13, 14, 15, 19, 20, 21, 22, 23, 24, 29, 30, 31, 33};
|
||||
int[] speed = new int[]{16, 25, 34};
|
||||
int[] fireresistance = new int[]{17, 26, 35};
|
||||
int[] water = new int[]{4, 10, 11};
|
||||
int[] xp = new int[]{18, 27};
|
||||
kit.put("axe", 0);
|
||||
kit.put("sword", 1);
|
||||
kit.put("enderpearl", 2);
|
||||
kit.put("log", 3);
|
||||
kit.put("water", water);
|
||||
kit.put("goldenapple", goldenapple);
|
||||
kit.put("cobweb", 6);
|
||||
kit.put("strength", strength);
|
||||
kit.put("totem", 8);
|
||||
kit.put("pickaxe", 9);
|
||||
kit.put("speed", speed);
|
||||
kit.put("fireresistance", fireresistance);
|
||||
kit.put("xp", xp);
|
||||
kit.put("chorusfruit", 28);
|
||||
kit.put("shield", 40);
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId(), kit);
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@@ -106,6 +170,18 @@ public class KitListener implements Listener {
|
||||
List<Integer> boxcartfireresistanceSlots = null;
|
||||
List<Integer> boxcartcartSlots = null;
|
||||
List<Integer> boxcartenderpearlSlots = null;
|
||||
List<Integer> macetotemSlots = null;
|
||||
List<Integer> maceenderpearlSlots = null;
|
||||
List<Integer> macestrengthSlots = null;
|
||||
List<Integer> macespeedSlots = null;
|
||||
List<Integer> macegoldenappleSlots = null;
|
||||
List<Integer> macewindchargeSlots = null;
|
||||
List<Integer> diasmpwaterSlots = null;
|
||||
List<Integer> diasmpxpSlots = null;
|
||||
List<Integer> diasmpstrengthSlots = null;
|
||||
List<Integer> diasmpspeedSlots = null;
|
||||
List<Integer> diasmpfireresistanceSlots = null;
|
||||
List<Integer> diasmpgoldenappleSlots = null;
|
||||
if (gui.getItem(13).getItemMeta().getDisplayName().equals("§fSword Kit")) {
|
||||
for (int i = 0; i < inv.length; i++) {
|
||||
ItemStack item = inv[i];
|
||||
@@ -202,6 +278,10 @@ public class KitListener implements Listener {
|
||||
} else if (item.getItemMeta().getDisplayName().equals("§fSplash Potion of Fire Resistance")) {
|
||||
boxcartfireresistanceSlots.add(i);
|
||||
}
|
||||
} else if (item.getType() == Material.RED_SHULKER_BOX) {
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId() + ".shulker", i);
|
||||
} else if (item.getType() == Material.NETHERITE_PICKAXE) {
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId() + ".pickaxe", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -210,11 +290,128 @@ public class KitListener implements Listener {
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId() + ".strength", boxcartstrenghtSlots);
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId() + ".speed", boxcartspeedSlots);
|
||||
plugin.getConfig().set("kits.boxcart." + player.getUniqueId() + ".fireresistance", boxcartfireresistanceSlots);
|
||||
} else if (gui.getItem(13).getItemMeta().getDisplayName().equals("§fMace Kit")) {
|
||||
macetotemSlots = new ArrayList<>();
|
||||
maceenderpearlSlots = new ArrayList<>();
|
||||
macestrengthSlots = new ArrayList<>();
|
||||
macespeedSlots = new ArrayList<>();
|
||||
macegoldenappleSlots = new ArrayList<>();
|
||||
macewindchargeSlots = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < inv.length; i++) {
|
||||
ItemStack item = inv[i];
|
||||
|
||||
if (item != null) {
|
||||
if (item.getType() == Material.NETHERITE_AXE) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".axe", i);
|
||||
} else if (item.getType() == Material.NETHERITE_SWORD) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".sword", i);
|
||||
} else if (item.getType() == Material.ENDER_PEARL) {
|
||||
maceenderpearlSlots.add(i);
|
||||
} else if (item.getType() == Material.SPLASH_POTION) {
|
||||
if (item.getItemMeta().getDisplayName().equals("§fSplash Potion of Strength")) {
|
||||
macestrengthSlots.add(i);
|
||||
} else if (item.getItemMeta().getDisplayName().equals("§fSplash Potion of Swiftness")) {
|
||||
macespeedSlots.add(i);
|
||||
}
|
||||
} else if (item.getType() == Material.SHIELD) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".shield", i);
|
||||
} else if (item.getType() == Material.MACE) {
|
||||
if (item.getItemMeta().getEnchants().containsKey(Enchantment.DENSITY)) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".density", i);
|
||||
} else if (item.getItemMeta().getEnchants().containsKey(Enchantment.BREACH)) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".breach", i);
|
||||
}
|
||||
} else if (item.getType() == Material.GOLDEN_APPLE) {
|
||||
macegoldenappleSlots.add(i);
|
||||
} else if (item.getType() == Material.WIND_CHARGE) {
|
||||
macewindchargeSlots.add(i);
|
||||
} else if (item.getType() == Material.POTION) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".jumpboost", i);
|
||||
} else if (item.getType() == Material.ELYTRA) {
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".elytra", i);
|
||||
} else if (item.getType() == Material.TOTEM_OF_UNDYING) {
|
||||
macetotemSlots.add(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".totem", macetotemSlots);
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".enderpearl", maceenderpearlSlots);
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".strength", macestrengthSlots);
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".speed", macespeedSlots);
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".goldenapple", macegoldenappleSlots);
|
||||
plugin.getConfig().set("kits.mace." + player.getUniqueId() + ".windcharge", macewindchargeSlots);
|
||||
} else if (gui.getItem(13).getItemMeta().getDisplayName().equals("§fAxe Kit")) {
|
||||
for (int i = 0; i < inv.length; i++) {
|
||||
ItemStack item = inv[i];
|
||||
|
||||
if (item != null) {
|
||||
if (item.getType() == Material.DIAMOND_AXE) {
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId() + "axe.", i);
|
||||
} else if (item.getType() == Material.DIAMOND_SWORD) {
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId() + ".sword", i);
|
||||
} else if (item.getType() == Material.CROSSBOW) {
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId() + ".crossbow", i);
|
||||
} else if (item.getType() == Material.BOW) {
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId() + ".bow", i);
|
||||
} else if (item.getType() == Material.ARROW) {
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId() + ".arrow", i);
|
||||
} else if (item.getType() == Material.SHIELD) {
|
||||
plugin.getConfig().set("kits.axe." + player.getUniqueId() + ".shield", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (gui.getItem(13).getItemMeta().getDisplayName().equals("§fDiamondSmp Kit")) {
|
||||
diasmpwaterSlots = new ArrayList<>();
|
||||
diasmpxpSlots = new ArrayList<>();
|
||||
diasmpstrengthSlots = new ArrayList<>();
|
||||
diasmpspeedSlots = new ArrayList<>();
|
||||
diasmpfireresistanceSlots = new ArrayList<>();
|
||||
diasmpgoldenappleSlots = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < inv.length; i++) {
|
||||
ItemStack item = inv[i];
|
||||
|
||||
if (item != null) {
|
||||
if (item.getType() == Material.DIAMOND_AXE) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".axe", i);
|
||||
} else if (item.getType() == Material.DIAMOND_SWORD) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".sword", i);
|
||||
} else if (item.getType() == Material.ENDER_PEARL) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".enderpearl", i);
|
||||
} else if (item.getType() == Material.OAK_LOG) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".log", i);
|
||||
} else if (item.getType() == Material.WATER_BUCKET) {
|
||||
diasmpwaterSlots.add(i);
|
||||
} else if (item.getType() == Material.GOLDEN_APPLE) {
|
||||
diasmpgoldenappleSlots.add(i);
|
||||
} else if (item.getType() == Material.COBWEB) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".cobweb", i);
|
||||
} else if (item.getType() == Material.SPLASH_POTION) {
|
||||
if (item.getItemMeta().getDisplayName().equals("§fSplash Potion of Strength")) {
|
||||
diasmpstrengthSlots.add(i);
|
||||
} else if (item.getItemMeta().getDisplayName().equals("§fSplash Potion of Swiftness")) {
|
||||
diasmpspeedSlots.add(i);
|
||||
} else if (item.getItemMeta().getDisplayName().equals("§fSplash Potion of Fire Resistance")) {
|
||||
diasmpfireresistanceSlots.add(i);
|
||||
}
|
||||
} else if (item.getType() == Material.TOTEM_OF_UNDYING) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".totem", i);
|
||||
} else if (item.getType() == Material.NETHERITE_PICKAXE) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".pickaxe", i);
|
||||
} else if (item.getType() == Material.EXPERIENCE_BOTTLE) {
|
||||
diasmpxpSlots.add(i);
|
||||
} else if (item.getType() == Material.CHORUS_FRUIT) {
|
||||
plugin.getConfig().set("kits.diasmp." + player.getUniqueId() + ".chorusfruit", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plugin.saveConfig();
|
||||
plugin.reloadConfig();
|
||||
player.sendMessage("§aSikeresen elmentetted a kitedet!");
|
||||
player.closeInventory();
|
||||
|
||||
} else if ((6 <= event.getSlot() && event.getSlot() <= 8) || (15 <= event.getSlot() && event.getSlot() <= 17) || (24 <= event.getSlot() && event.getSlot() <= 26)) {
|
||||
player.closeInventory();
|
||||
player.sendMessage("§cA kited nem került mentésre.");
|
||||
|
||||
@@ -5,11 +5,12 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
|
||||
public class PlayerDamegeListener implements Listener {
|
||||
public class LeaveCommandListener implements Listener {
|
||||
private final Main plugin;
|
||||
|
||||
public PlayerDamegeListener(Main plugin) {
|
||||
public LeaveCommandListener(Main plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@@ -19,4 +20,10 @@ public class PlayerDamegeListener implements Listener {
|
||||
plugin.getPlayers().put(player, damager);
|
||||
}
|
||||
}
|
||||
@EventHandler
|
||||
public void onDeath(PlayerDeathEvent e) {
|
||||
if (e.getPlayer().getKiller() != null) {
|
||||
plugin.getPlayers().remove(e.getPlayer());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,13 @@ import org.bukkit.Material;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.BlockBreakEvent;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
public class BlockBreakListener implements Listener {
|
||||
public class RandomListener implements Listener {
|
||||
private final Main plugin;
|
||||
|
||||
public BlockBreakListener(Main plugin) {
|
||||
public RandomListener(Main plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@@ -21,4 +23,16 @@ public class BlockBreakListener implements Listener {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onDeath(PlayerDeathEvent event) {
|
||||
if (event.getPlayer() == event.getPlayer().getKiller()) {
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
event.getPlayer().chat("/leave");
|
||||
}
|
||||
}.runTaskLater(plugin, 10L);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,9 +3,9 @@ package hu.jgj52.wolfFFA;
|
||||
import hu.jgj52.wolfFFA.Commands.EditKitCommand;
|
||||
import hu.jgj52.wolfFFA.Commands.LeaveCommand;
|
||||
import hu.jgj52.wolfFFA.Commands.TpToFfaCommand;
|
||||
import hu.jgj52.wolfFFA.Listeners.BlockBreakListener;
|
||||
import hu.jgj52.wolfFFA.Listeners.RandomListener;
|
||||
import hu.jgj52.wolfFFA.Listeners.KitListener;
|
||||
import hu.jgj52.wolfFFA.Listeners.PlayerDamegeListener;
|
||||
import hu.jgj52.wolfFFA.Listeners.LeaveCommandListener;
|
||||
import hu.jgj52.wolfFFA.Utils.MapReset;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.plugin.java.JavaPlugin;
|
||||
@@ -29,8 +29,8 @@ public final class Main extends JavaPlugin {
|
||||
getCommand("leave").setExecutor(new LeaveCommand(this));
|
||||
|
||||
getServer().getPluginManager().registerEvents(new KitListener(this), this);
|
||||
getServer().getPluginManager().registerEvents(new BlockBreakListener(this), this);
|
||||
getServer().getPluginManager().registerEvents(new PlayerDamegeListener(this), this);
|
||||
getServer().getPluginManager().registerEvents(new RandomListener(this), this);
|
||||
getServer().getPluginManager().registerEvents(new LeaveCommandListener(this), this);
|
||||
|
||||
this.mapReset = new MapReset(this);
|
||||
}
|
||||
@@ -45,10 +45,6 @@ public final class Main extends JavaPlugin {
|
||||
return getPlugin(Main.class);
|
||||
}
|
||||
|
||||
public MapReset getMapResetManager() {
|
||||
return this.mapReset;
|
||||
}
|
||||
|
||||
public Map<Player, Player> getPlayers() {
|
||||
return this.players;
|
||||
}
|
||||
|
||||
474
src/main/java/hu/jgj52/wolfFFA/Utils/Kits.java
Normal file
474
src/main/java/hu/jgj52/wolfFFA/Utils/Kits.java
Normal file
@@ -0,0 +1,474 @@
|
||||
package hu.jgj52.wolfFFA.Utils;
|
||||
|
||||
import hu.jgj52.wolfFFA.Main;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.ShulkerBox;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Item;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.PlayerInventory;
|
||||
import org.bukkit.inventory.meta.BlockStateMeta;
|
||||
import org.bukkit.inventory.meta.PotionMeta;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public class Kits {
|
||||
|
||||
private final Main plugin;
|
||||
|
||||
public Kits(Main plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
private int getItemSlot(String key, String kit, Player player) {
|
||||
String path = "kits." + kit + "." + player.getUniqueId() + "." + key;
|
||||
|
||||
if (plugin.getConfig().contains(path)) {
|
||||
try {
|
||||
return plugin.getConfig().getInt(path);
|
||||
} catch (NumberFormatException e) {
|
||||
plugin.getLogger().warning("Invalid slot number in config for " + path);
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private @NotNull List<Integer> getItemSlotArray(String key, String kit, Player player) {
|
||||
String path = "kits." + kit + "." + player.getUniqueId() + "." + key;
|
||||
|
||||
if (plugin.getConfig().contains(path)) {
|
||||
List<Integer> slots = plugin.getConfig().getIntegerList(path);
|
||||
|
||||
if (!slots.isEmpty()) {
|
||||
return slots;
|
||||
} else {
|
||||
plugin.getLogger().warning("Invalid or empty slot numbers in config for " + path);
|
||||
}
|
||||
}
|
||||
|
||||
return Collections.singletonList(-1);
|
||||
}
|
||||
|
||||
public Inventory getSwordKit(Player player) {
|
||||
|
||||
PlayerInventory inv = player.getInventory();
|
||||
|
||||
ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
|
||||
ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
|
||||
ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
|
||||
ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
|
||||
ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
|
||||
|
||||
helmet.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
chestplate.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
leggings.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
boots.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
sword.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
|
||||
inv.setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
inv.setItem(getItemSlot("sword", "sword", player), sword);
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
public Inventory getUhcKit(Player player) {
|
||||
|
||||
PlayerInventory inv = player.getInventory();
|
||||
|
||||
ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
|
||||
ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
|
||||
ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
|
||||
ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
|
||||
ItemStack axe = new ItemStack(Material.DIAMOND_AXE);
|
||||
ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
|
||||
ItemStack lava = new ItemStack(Material.LAVA_BUCKET);
|
||||
ItemStack cobweb = new ItemStack(Material.COBWEB, 8);
|
||||
ItemStack cobblestone = new ItemStack(Material.COBBLESTONE, 64);
|
||||
ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 13);
|
||||
ItemStack water = new ItemStack(Material.WATER_BUCKET);
|
||||
ItemStack crossbow = new ItemStack(Material.CROSSBOW);
|
||||
ItemStack bow = new ItemStack(Material.BOW);
|
||||
ItemStack arrow = new ItemStack(Material.ARROW, 16);
|
||||
ItemStack shield = new ItemStack(Material.SHIELD);
|
||||
ItemStack planks = new ItemStack(Material.OAK_PLANKS, 64);
|
||||
ItemStack pickaxe = new ItemStack(Material.DIAMOND_PICKAXE);
|
||||
|
||||
helmet.addEnchantment(Enchantment.PROTECTION, 2);
|
||||
chestplate.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
leggings.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
boots.addEnchantment(Enchantment.PROTECTION, 3);
|
||||
axe.addEnchantment(Enchantment.SHARPNESS, 1);
|
||||
axe.addEnchantment(Enchantment.EFFICIENCY, 3);
|
||||
sword.addEnchantment(Enchantment.SHARPNESS, 4);
|
||||
crossbow.addEnchantment(Enchantment.PIERCING, 1);
|
||||
bow.addEnchantment(Enchantment.POWER, 1);
|
||||
pickaxe.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
pickaxe.addEnchantment(Enchantment.EFFICIENCY, 3);
|
||||
|
||||
inv.setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
inv.setItem(getItemSlot("axe", "uhc", player), axe);
|
||||
inv.setItem(getItemSlot("sword", "uhc", player), sword);
|
||||
for (int slot : getItemSlotArray("lava", "uhc", player)) {
|
||||
inv.setItem(slot, lava);
|
||||
}
|
||||
inv.setItem(getItemSlot("cobweb", "uhc", player), cobweb);
|
||||
inv.setItem(getItemSlot("cobblestone", "uhc", player), cobblestone);
|
||||
inv.setItem(getItemSlot("goldenapple", "uhc", player), goldenapple);
|
||||
for (int slot : getItemSlotArray("water", "uhc", player)) {
|
||||
inv.setItem(slot, water);
|
||||
}
|
||||
inv.setItem(getItemSlot("crossbow", "uhc", player), crossbow);
|
||||
inv.setItem(getItemSlot("bow", "uhc", player), bow);
|
||||
inv.setItem(getItemSlot("arrow", "uhc", player), arrow);
|
||||
for (int slot : getItemSlotArray("shield", "uhc", player)) {
|
||||
inv.setItem(slot, shield);
|
||||
}
|
||||
inv.setItem(getItemSlot("planks", "uhc", player), planks);
|
||||
inv.setItem(getItemSlot("pickaxe", "uhc", player), pickaxe);
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
public Inventory getBoxCartKit(Player player) {
|
||||
|
||||
PlayerInventory inv = player.getInventory();
|
||||
|
||||
ItemStack helmet = new ItemStack(Material.NETHERITE_HELMET);
|
||||
ItemStack chestplate = new ItemStack(Material.NETHERITE_CHESTPLATE);
|
||||
ItemStack leggings = new ItemStack(Material.NETHERITE_LEGGINGS);
|
||||
ItemStack boots = new ItemStack(Material.NETHERITE_BOOTS);
|
||||
ItemStack axe = new ItemStack(Material.NETHERITE_AXE);
|
||||
ItemStack sword = new ItemStack(Material.NETHERITE_SWORD);
|
||||
ItemStack enderpearl = new ItemStack(Material.ENDER_PEARL, 16);
|
||||
ItemStack rail = new ItemStack(Material.RAIL, 64);
|
||||
ItemStack cart = new ItemStack(Material.TNT_MINECART);
|
||||
ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 64);
|
||||
ItemStack cobweb = new ItemStack(Material.COBWEB, 64);
|
||||
ItemStack shield = new ItemStack(Material.SHIELD);
|
||||
ItemStack bow = new ItemStack(Material.BOW);
|
||||
ItemStack arrow = new ItemStack(Material.ARROW, 64);
|
||||
ItemStack fireresistance = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack strength = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack speed = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack cherrylog = new ItemStack(Material.CHERRY_LOG, 64);
|
||||
ItemStack crossbow = new ItemStack(Material.CROSSBOW);
|
||||
ItemStack flintandsteel = new ItemStack(Material.FLINT_AND_STEEL);
|
||||
ItemStack totem = new ItemStack(Material.TOTEM_OF_UNDYING);
|
||||
ItemStack pickaxe = new ItemStack(Material.NETHERITE_PICKAXE);
|
||||
ItemStack shulker = new ItemStack(Material.RED_SHULKER_BOX);
|
||||
|
||||
helmet.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
helmet.addEnchantment(Enchantment.RESPIRATION, 3);
|
||||
helmet.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
helmet.addEnchantment(Enchantment.MENDING, 1);
|
||||
chestplate.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
chestplate.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
chestplate.addEnchantment(Enchantment.MENDING, 1);
|
||||
leggings.addEnchantment(Enchantment.BLAST_PROTECTION, 4);
|
||||
leggings.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
leggings.addEnchantment(Enchantment.MENDING, 1);
|
||||
boots.addEnchantment(Enchantment.FEATHER_FALLING, 4);
|
||||
boots.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
boots.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
boots.addEnchantment(Enchantment.MENDING, 1);
|
||||
sword.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
sword.addEnchantment(Enchantment.SWEEPING_EDGE, 3);
|
||||
sword.addEnchantment(Enchantment.FIRE_ASPECT, 2);
|
||||
sword.addEnchantment(Enchantment.KNOCKBACK, 1);
|
||||
sword.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
sword.addEnchantment(Enchantment.MENDING, 1);
|
||||
axe.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
axe.addEnchantment(Enchantment.EFFICIENCY, 5);
|
||||
axe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
axe.addEnchantment(Enchantment.MENDING, 1);
|
||||
bow.addEnchantment(Enchantment.POWER, 5);
|
||||
bow.addEnchantment(Enchantment.PUNCH, 2);
|
||||
bow.addEnchantment(Enchantment.FLAME, 1);
|
||||
bow.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
bow.addEnchantment(Enchantment.MENDING, 1);
|
||||
crossbow.addEnchantment(Enchantment.PIERCING, 4);
|
||||
crossbow.addEnchantment(Enchantment.QUICK_CHARGE, 3);
|
||||
crossbow.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
crossbow.addEnchantment(Enchantment.MENDING, 1);
|
||||
flintandsteel.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
flintandsteel.addEnchantment(Enchantment.MENDING, 1);
|
||||
shield.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
shield.addEnchantment(Enchantment.MENDING, 1);
|
||||
pickaxe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
pickaxe.addEnchantment(Enchantment.MENDING, 1);
|
||||
pickaxe.addEnchantment(Enchantment.EFFICIENCY, 5);
|
||||
|
||||
PotionMeta fireresistancemeta = (PotionMeta) fireresistance.getItemMeta();
|
||||
fireresistancemeta.addCustomEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9600, 0), true);
|
||||
fireresistancemeta.setDisplayName("§fSplash Potion of Fire Resistance");
|
||||
fireresistance.setItemMeta(fireresistancemeta);
|
||||
PotionMeta strengthmeta = (PotionMeta) strength.getItemMeta();
|
||||
strengthmeta.addCustomEffect(new PotionEffect(PotionEffectType.STRENGTH, 1800, 1), true);
|
||||
strengthmeta.setDisplayName("§fSplash Potion of Strength");
|
||||
strength.setItemMeta(strengthmeta);
|
||||
PotionMeta speedmeta = (PotionMeta) speed.getItemMeta();
|
||||
speedmeta.addCustomEffect(new PotionEffect(PotionEffectType.SPEED, 1800, 1), true);
|
||||
speedmeta.setDisplayName("§fSplash Potion of Swiftness");
|
||||
speed.setItemMeta(speedmeta);
|
||||
|
||||
BlockStateMeta shulkermeta = (BlockStateMeta) shulker.getItemMeta();
|
||||
ShulkerBox shulkerbox = (ShulkerBox) shulkermeta.getBlockState();
|
||||
Inventory shulkerinv = shulkerbox.getInventory();
|
||||
for (int i = 0; i < 27; i++) {
|
||||
shulkerinv.setItem(i, new ItemStack(Material.TNT_MINECART));
|
||||
}
|
||||
shulkermeta.setBlockState(shulkerbox);
|
||||
shulker.setItemMeta(shulkermeta);
|
||||
|
||||
inv.setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
inv.setItem(getItemSlot("axe", "boxcart", player), axe);
|
||||
inv.setItem(getItemSlot("sword", "boxcart", player), sword);
|
||||
for (int slot : getItemSlotArray("enderpearl", "boxcart", player)) {
|
||||
inv.setItem(slot, enderpearl);
|
||||
}
|
||||
inv.setItem(getItemSlot("rail", "boxcart", player), rail);
|
||||
for (int slot : getItemSlotArray("cart", "boxcart", player)) {
|
||||
inv.setItem(slot, cart);
|
||||
}
|
||||
inv.setItem(getItemSlot("goldenapple", "boxcart", player), goldenapple);
|
||||
inv.setItem(getItemSlot("cobweb", "boxcart", player), cobweb);
|
||||
inv.setItem(getItemSlot("shield", "boxcart", player), shield);
|
||||
inv.setItem(getItemSlot("bow", "boxcart", player), bow);
|
||||
inv.setItem(getItemSlot("arrow", "boxcart", player), arrow);
|
||||
for (int slot : getItemSlotArray("fireresistance", "boxcart", player)) {
|
||||
inv.setItem(slot, fireresistance);
|
||||
}
|
||||
for (int slot : getItemSlotArray("strength", "boxcart", player)) {
|
||||
inv.setItem(slot, strength);
|
||||
}
|
||||
for (int slot : getItemSlotArray("speed", "boxcart", player)) {
|
||||
inv.setItem(slot, speed);
|
||||
}
|
||||
inv.setItem(getItemSlot("cherrylog", "boxcart", player), cherrylog);
|
||||
inv.setItem(getItemSlot("crossbow", "boxcart", player), crossbow);
|
||||
inv.setItem(getItemSlot("flintandsteel", "boxcart", player), flintandsteel);
|
||||
inv.setItem(getItemSlot("totem", "boxcart", player), totem);
|
||||
inv.setItem(getItemSlot("pickaxe", "boxcart", player), pickaxe);
|
||||
inv.setItem(getItemSlot("shulker", "boxcart", player), shulker);
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
public Inventory getMaceKit(Player player) {
|
||||
|
||||
PlayerInventory inv = player.getInventory();
|
||||
|
||||
ItemStack helmet = new ItemStack(Material.NETHERITE_HELMET);
|
||||
ItemStack chestplate = new ItemStack(Material.NETHERITE_CHESTPLATE);
|
||||
ItemStack leggings = new ItemStack(Material.NETHERITE_LEGGINGS);
|
||||
ItemStack boots = new ItemStack(Material.NETHERITE_BOOTS);
|
||||
ItemStack axe = new ItemStack(Material.NETHERITE_AXE);
|
||||
ItemStack sword = new ItemStack(Material.NETHERITE_SWORD);
|
||||
ItemStack enderpearl = new ItemStack(Material.ENDER_PEARL, 16);
|
||||
ItemStack shield = new ItemStack(Material.SHIELD);
|
||||
ItemStack density = new ItemStack(Material.MACE);
|
||||
ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 64);
|
||||
ItemStack breach = new ItemStack(Material.MACE);
|
||||
ItemStack windchare = new ItemStack(Material.WIND_CHARGE, 64);
|
||||
ItemStack elytra = new ItemStack(Material.ELYTRA);
|
||||
ItemStack totem = new ItemStack(Material.TOTEM_OF_UNDYING);
|
||||
ItemStack jumpboost = new ItemStack(Material.POTION);
|
||||
ItemStack strength = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack speed = new ItemStack(Material.SPLASH_POTION);
|
||||
|
||||
helmet.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
helmet.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
helmet.addEnchantment(Enchantment.MENDING, 1);
|
||||
chestplate.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
chestplate.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
chestplate.addEnchantment(Enchantment.MENDING, 1);
|
||||
leggings.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
leggings.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
leggings.addEnchantment(Enchantment.MENDING, 1);
|
||||
boots.addEnchantment(Enchantment.FEATHER_FALLING, 4);
|
||||
boots.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
boots.addEnchantment(Enchantment.UNBREAKING,3);
|
||||
boots.addEnchantment(Enchantment.MENDING, 1);
|
||||
sword.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
sword.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
sword.addEnchantment(Enchantment.MENDING, 1);
|
||||
axe.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
axe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
axe.addEnchantment(Enchantment.MENDING, 1);
|
||||
shield.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
shield.addEnchantment(Enchantment.MENDING, 1);
|
||||
density.addEnchantment(Enchantment.WIND_BURST, 1);
|
||||
density.addEnchantment(Enchantment.DENSITY, 5);
|
||||
density.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
density.addEnchantment(Enchantment.MENDING, 1);
|
||||
breach.addEnchantment(Enchantment.BREACH, 4);
|
||||
breach.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
breach.addEnchantment(Enchantment.MENDING, 1);
|
||||
|
||||
PotionMeta jumpboostmeta = (PotionMeta) speed.getItemMeta();
|
||||
jumpboostmeta.addCustomEffect(new PotionEffect(PotionEffectType.JUMP_BOOST, 1800, 1), true);
|
||||
jumpboostmeta.setDisplayName("§fPotion of Leaping");
|
||||
jumpboost.setItemMeta(jumpboostmeta);
|
||||
PotionMeta strengthmeta = (PotionMeta) strength.getItemMeta();
|
||||
strengthmeta.addCustomEffect(new PotionEffect(PotionEffectType.STRENGTH, 1800, 1), true);
|
||||
strengthmeta.setDisplayName("§fSplash Potion of Strength");
|
||||
strength.setItemMeta(strengthmeta);
|
||||
PotionMeta speedmeta = (PotionMeta) speed.getItemMeta();
|
||||
speedmeta.addCustomEffect(new PotionEffect(PotionEffectType.SPEED, 1800, 1), true);
|
||||
speedmeta.setDisplayName("§fSplash Potion of Swiftness");
|
||||
speed.setItemMeta(speedmeta);
|
||||
|
||||
inv.setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
inv.setItem(getItemSlot("axe", "mace", player), axe);
|
||||
inv.setItem(getItemSlot("sword", "mace", player), sword);
|
||||
for (int slot : getItemSlotArray("enderpearl", "mace", player)) {
|
||||
inv.setItem(slot, enderpearl);
|
||||
}
|
||||
inv.setItem(getItemSlot("shield", "mace", player), shield);
|
||||
inv.setItem(getItemSlot("density", "mace", player), density);
|
||||
for (int slot : getItemSlotArray("goldenapple", "mace", player)) {
|
||||
inv.setItem(slot, goldenapple);
|
||||
}
|
||||
inv.setItem(getItemSlot("breach", "mace", player), breach);
|
||||
for (int slot : getItemSlotArray("windcharge", "mace", player)) {
|
||||
inv.setItem(slot, windchare);
|
||||
}
|
||||
inv.setItem(getItemSlot("elytra", "mace", player), elytra);
|
||||
inv.setItem(getItemSlot("jumpboost", "mace", player), jumpboost);
|
||||
for (int slot : getItemSlotArray("strength", "mace", player)) {
|
||||
inv.setItem(slot, strength);
|
||||
}
|
||||
for (int slot : getItemSlotArray("speed", "mace", player)) {
|
||||
inv.setItem(slot, speed);
|
||||
}
|
||||
for (int slot : getItemSlotArray("totem", "mace", player)) {
|
||||
inv.setItem(slot, totem);
|
||||
}
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
public Inventory getAxeKit(Player player) {
|
||||
|
||||
PlayerInventory inv = player.getInventory();
|
||||
|
||||
ItemStack axe = new ItemStack(Material.DIAMOND_AXE);
|
||||
ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
|
||||
ItemStack crossbow = new ItemStack(Material.CROSSBOW);
|
||||
ItemStack bow = new ItemStack(Material.BOW);
|
||||
ItemStack arrow = new ItemStack(Material.ARROW, 6);
|
||||
ItemStack shield = new ItemStack(Material.SHIELD);
|
||||
|
||||
inv.setItem(getItemSlot("axe", "axe", player), axe);
|
||||
inv.setItem(getItemSlot("sword", "axe", player), sword);
|
||||
inv.setItem(getItemSlot("crossbow", "axe", player), crossbow);
|
||||
inv.setItem(getItemSlot("bow", "axe", player), bow);
|
||||
inv.setItem(getItemSlot("arrow", "axe", player), arrow);
|
||||
inv.setItem(getItemSlot("shield", "axe", player), shield);
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
public Inventory getDiamondSmpKit(Player player) {
|
||||
|
||||
PlayerInventory inv = player.getInventory();
|
||||
|
||||
ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
|
||||
ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
|
||||
ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
|
||||
ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
|
||||
ItemStack axe = new ItemStack(Material.DIAMOND_AXE);
|
||||
ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
|
||||
ItemStack enderpearl = new ItemStack(Material.ENDER_PEARL, 16);
|
||||
ItemStack log = new ItemStack(Material.OAK_LOG, 64);
|
||||
ItemStack water = new ItemStack(Material.WATER_BUCKET);
|
||||
ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 64);
|
||||
ItemStack cobweb = new ItemStack(Material.COBWEB, 64);
|
||||
ItemStack strength = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack totem = new ItemStack(Material.TOTEM_OF_UNDYING);
|
||||
ItemStack pickaxe = new ItemStack(Material.NETHERITE_PICKAXE);
|
||||
ItemStack speed = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack fireresistance = new ItemStack(Material.SPLASH_POTION);
|
||||
ItemStack xp = new ItemStack(Material.EXPERIENCE_BOTTLE, 64);
|
||||
ItemStack chorusfruit = new ItemStack(Material.CHORUS_FRUIT, 64);
|
||||
ItemStack shield = new ItemStack(Material.SHIELD);
|
||||
|
||||
helmet.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
helmet.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
helmet.addEnchantment(Enchantment.MENDING, 1);
|
||||
chestplate.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
chestplate.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
chestplate.addEnchantment(Enchantment.MENDING, 1);
|
||||
leggings.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
leggings.addEnchantment(Enchantment.SWIFT_SNEAK, 3);
|
||||
leggings.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
leggings.addEnchantment(Enchantment.MENDING, 1);
|
||||
boots.addEnchantment(Enchantment.PROTECTION, 4);
|
||||
boots.addEnchantment(Enchantment.FEATHER_FALLING, 4);
|
||||
boots.addEnchantment(Enchantment.DEPTH_STRIDER, 3);
|
||||
boots.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
boots.addEnchantment(Enchantment.MENDING, 1);
|
||||
axe.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
axe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
sword.addEnchantment(Enchantment.SHARPNESS, 5);
|
||||
sword.addEnchantment(Enchantment.FIRE_ASPECT, 2);
|
||||
sword.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
pickaxe.addEnchantment(Enchantment.SILK_TOUCH, 1);
|
||||
pickaxe.addEnchantment(Enchantment.EFFICIENCY, 5);
|
||||
pickaxe.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
pickaxe.addEnchantment(Enchantment.MENDING, 1);
|
||||
shield.addEnchantment(Enchantment.UNBREAKING, 3);
|
||||
shield.addEnchantment(Enchantment.MENDING, 1);
|
||||
|
||||
PotionMeta fireresistancemeta = (PotionMeta) fireresistance.getItemMeta();
|
||||
fireresistancemeta.addCustomEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9600, 0), true);
|
||||
fireresistancemeta.setDisplayName("§fSplash Potion of Fire Resistance");
|
||||
fireresistance.setItemMeta(fireresistancemeta);
|
||||
PotionMeta strengthmeta = (PotionMeta) strength.getItemMeta();
|
||||
strengthmeta.addCustomEffect(new PotionEffect(PotionEffectType.STRENGTH, 1800, 1), true);
|
||||
strengthmeta.setDisplayName("§fSplash Potion of Strength");
|
||||
strength.setItemMeta(strengthmeta);
|
||||
PotionMeta speedmeta = (PotionMeta) speed.getItemMeta();
|
||||
speedmeta.addCustomEffect(new PotionEffect(PotionEffectType.SPEED, 9600, 0), true);
|
||||
speedmeta.setDisplayName("§fSplash Potion of Swiftness");
|
||||
speed.setItemMeta(speedmeta);
|
||||
|
||||
inv.setArmorContents(new ItemStack[]{boots, leggings, chestplate, helmet});
|
||||
inv.setItem(getItemSlot("axe", "diasmp", player), axe);
|
||||
inv.setItem(getItemSlot("sword", "diasmp", player), sword);
|
||||
inv.setItem(getItemSlot("enderpearl", "diasmp", player), enderpearl);
|
||||
inv.setItem(getItemSlot("log", "diasmp", player), log);
|
||||
for (int slot : getItemSlotArray("water", "diasmp", player)) {
|
||||
inv.setItem(slot, water);
|
||||
}
|
||||
for (int slot : getItemSlotArray("goldenapple", "diasmp", player)) {
|
||||
inv.setItem(slot, goldenapple);
|
||||
}
|
||||
inv.setItem(getItemSlot("cobweb", "diasmp", player), cobweb);
|
||||
for (int slot : getItemSlotArray("strength", "diasmp", player)) {
|
||||
inv.setItem(slot, strength);
|
||||
}
|
||||
inv.setItem(getItemSlot("totem", "diasmp", player), totem);
|
||||
inv.setItem(getItemSlot("pickaxe", "diasmp", player), pickaxe);
|
||||
for (int slot : getItemSlotArray("speed", "diasmp", player)) {
|
||||
inv.setItem(slot, speed);
|
||||
}
|
||||
for (int slot : getItemSlotArray("fireresistance", "diasmp", player)) {
|
||||
inv.setItem(slot, fireresistance);
|
||||
}
|
||||
for (int slot : getItemSlotArray("xp", "diasmp", player)) {
|
||||
inv.setItem(slot, xp);
|
||||
}
|
||||
inv.setItem(getItemSlot("chorusfruit", "diasmp", player), chorusfruit);
|
||||
inv.setItem(getItemSlot("shield", "diasmp", player), shield);
|
||||
|
||||
return inv;
|
||||
}
|
||||
}
|
||||
@@ -37,7 +37,8 @@ public class MapReset {
|
||||
private static final long SCHEMATIC_PLACEMENT_DELAY = 60L;
|
||||
private static final Set<EntityType> ENTITIES_TO_REMOVE = EnumSet.of(
|
||||
EntityType.TNT_MINECART,
|
||||
EntityType.END_CRYSTAL
|
||||
EntityType.END_CRYSTAL,
|
||||
EntityType.ITEM
|
||||
);
|
||||
|
||||
private static final List<SchematicPlacement> SCHEMATICS = Arrays.asList(
|
||||
|
||||
Reference in New Issue
Block a user